fairly: (neckscratch uhhh)
fairly ([personal profile] fairly) wrote2010-03-23 09:16 pm

[Voice]

Man, why does she have to be gone when things get exciting...?

[Bleh. Zack's feeling bummed and alone while Aerith's kidnapped, so~ distractions go.]

So what kind of cool stuff did you guys get from the Malnosso? Anybody get a working cell phone? Can't find a signal anywhere.

[Locked from the usual bad guys]

Okay, the real reason for this is that... well, Cloud and I were talking, and something came up that we think should be dealt with before another fight outside the barrier starts up. I don't know why the Malnosso wants to send kids over there, but I think it's important that we organize some kind of defense for 'em if it happens again. If some of you hero-types agree to buddy up with the kids that get sent over, they'd be safer, right? They'd at least have someone watching their backs.

I know some of you younger guys probably think you're strong and can handle anything, and that's fine, but... well, I don't really think it's right for kids to be killing people, and I don't want to see any of you die, either.

[identity profile] wishesofdestiny.livejournal.com 2010-03-24 01:47 am (UTC)(link)
I agree it would be good for the children, but a buddy system of some sort should be implemented for all who go.
wingenvy: (and I'm feelin' good)

[personal profile] wingenvy 2010-03-24 02:19 am (UTC)(link)
That's true, too. Maybe once we start getting things organized we could make it a village-wide thing. Or when the lists get released, everybody can pick a partner or two and stay together.

[identity profile] wishesofdestiny.livejournal.com 2010-03-24 02:28 am (UTC)(link)
Yes. We definitely do not need a repeat of someone going missing and not being aware of this for two days. Even the most capable of fighters can go down.
wingenvy: (i have no fucking clue)

[personal profile] wingenvy 2010-03-24 02:36 am (UTC)(link)
Can't argue with that. Especially when they're sending the crazy ones out with the good guys.

[identity profile] wishesofdestiny.livejournal.com 2010-03-24 02:44 am (UTC)(link)
That really didn't seem to be too much a problem this time. It was actually odd to hear that we were with one of the most dangerous residents, but yet no reports of people being attacked by him.
wingenvy: (i swallowed a bug.)

[personal profile] wingenvy 2010-03-24 02:59 am (UTC)(link)
I guess it's better to send them out where they can kill without consequences... [He's still not happy about the whole 'killing a bunch of people just because' bit, but...]

[identity profile] wishesofdestiny.livejournal.com 2010-03-24 03:02 am (UTC)(link)
I know one from my world could very much use it. I'd rather see him channel his anger on an enemy than on residents here who may not be able to defend themselves.
wingenvy: (sleep in peace)

[personal profile] wingenvy 2010-03-24 03:13 am (UTC)(link)
Man... it's like the number just keeps growing.

[identity profile] wishesofdestiny.livejournal.com 2010-03-24 03:17 am (UTC)(link)
As long as we have no control over who comes here what can we expect? All the more reason why all the projects going on will be helpful.
wingenvy: (art-hnn neutral)

[personal profile] wingenvy 2010-03-24 03:20 am (UTC)(link)
It keeps people busy, at least.

[identity profile] wishesofdestiny.livejournal.com 2010-03-24 03:35 am (UTC)(link)
Not exactly the way that would be preferred, but it is good to see that people aren't just sitting back and accepting the fate of being here with dangerous people.
wingenvy: (mr blue you did it right)

[personal profile] wingenvy 2010-03-24 12:10 pm (UTC)(link)
No argument here.

Hey, I never got your name! I'm Zack, by the way.